The history of IT Territory began with this game, as you can probably guess just by looking at the name of our studio. Created in 2004 by a small team of developers, the game quickly became one of the most prominent Russian browser MMORPGs. Territory will always be remembered for its beautifully drawn locations and characters, as well as a unique atmosphere that kept players on the battlefields of Chimeria for years. It was where they found friends, future business partners, and some even their love. Territory was more than a game, it was a strong community of people with a shared interest.
Experience gained during the development of Territory allowed a young studio to start developing new projects that would make our team famous in the future. We will never forget the part that our first game had in the history of the studio. "Terra", as we call it, will always remain in our hearts and hearts of its many fans.
A browser MMORPG developed and operated for more than seven years by the TimeZero Studio, which later became part of IT Territory. Released in 2004, TimeZero is a true veteran among other Russian online games. At the time it boasted gorgeous flash animations and dynamic battles.
TimeZero’s story is set in a world devastated by a nuclear war, populated by ravenous mutants and vicious bandits – a world which has no place for the weak. The game is far from being called “weak” itself – despite its respectable age, it continues to evolve and has a devoted fan base.
This browser MMORPG served as a flagship project for our studio for many years. It was released in 2006 and is still evolving to the joy of its many fans.
Smooth combat animations, beautifully drawn locations and characters and unique atmosphere of the magical world of Faeo won the hearts of millions of players, from kids and students to big government officials and businessmen. The game is also very popular not only in Russia and other CIS countries, but in Europe too. Our European team operates dedicated game servers in Germany and Poland, as well as a general English speaking server for other European countries, including UK, Italy and France.
Legend won Runet Prize twice, in 2010 and 2011.
Released in 2012, Revenge of Sovering marked the start of mobile development in the studio. The game takes place in the fantasy world of Juggernaut that will later be shared by many of our future projects.
Revenge of Sovering is an Action RPG with high-quality 3D graphics, new combat mechanics and an exciting story campaign in which the player has to overcome hundreds of battles with lots of unique monsters and bosses while earning loot and leveling up their character.
Juggernaut: Revenge of Sovering won Best Game for Mobile Platforms KRI 2012 award.
Released in 2013, this tank simulator’s unique point was its ability to run in a browser. The game was initially developed in China, with IT Territory acting only as a publisher. Eventually, our studio got full rights to the game.
The game is dedicated to World War II tank battles with a wide selection of combat vehicles available to players, from historically accurate models to experimental prototypes. It also has a unique crew system which adds a lot of variety to the gameplay.
Ground War: Tanks received Best Browser Game award in 2015 and 2016.
Released in 2014, it quickly became a first mobile hit made by our studio. An Action RPG in a Sci-Fi setting with high-quality 3D graphics, thought-out universe and immersive plot. In the distant future mankind colonizes an ideal planet named Utopia, but soon a cataclysm of an unknown origin nearly destroys it.
The player takes a role of the Commander who leads an expedition sent to investigate what happened on the planet. He has to fight dangerous enemies, develop their base and terraform the planet, turning scorched wastelands into green, lush paradise.
Evolution has since won many awards including Best of App Store 2014, Best of Google Play 2014 and Best Selling game on Google Play in 2015.